Main Street: Tricky Dash Jump (Hi-Jump, Deal With Fish)

Room ID: 172

Wiki
From: 2
Bottom Right Door
To: 3
Middle Right Door

With 4 tiles of run speed (with a closed end) from the adjacent room, it is possible to jump to the left ledge if the Skultera is killed or kagoed. Pass through the Skultera with an airball kago or plasma hitbox, or kill it with a charged plasma or super shot.

Entrance condition:

"comeInRunning": {
  "speedBooster": "yes",
  "minTiles": 3.4375
}

Requires:

"HiJump",
"canCrossRoomJumpIntoWater",
"canTrickyJump",
{"or": [
  {"ammo": {"type": "Super", "count": 1}},
  {"and": [
    "canTrickyDodgeEnemies",
    {"ammo": {"type": "Missile", "count": 3}}
  ]},
  {"and": [
    "Charge",
    "Plasma"
  ]},
  {"and": [
    "Plasma",
    "canHitbox"
  ]},
  {"and": [
    "canLateralMidAirMorph",
    "canKago",
    {"enemyDamage": {"enemy": "Skultera", "type": "contact", "hits": 1}}
  ]}
]}

Dev note: This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water. FIXME: This is technically a lenient canTrickyDashJump, but until a tech like that is made, canTrickyJump is used here for difficulty placement.